imMEDIAte

 

 

 

 

 

 

imMEDIAte MOVIES plc
Initial Business Plan

Telephone/Fax: (01932) 855136

E-Mail: immedmovies@hotmail.com

Website: http://www.immediatemovies.co.uk

 

 CONTENTS

 

HEADINGS

 

 KEY INFORMATION

 

The following key information has been derived from and should
be read in conjunction with the full text of this document.

IMMEDIATE MOVIES plc

  The Company’s aim is in becoming one of Europe’s leading asset-based developers and producers of audio-visual, film, electronic and technological multimedia sectors specialising in the "interactive", "edutainment", "infotainment" and "Internet" formats aimed especially at the roll-over new markets within the lucrative youth and family approval sectors.

  Has recently created a vast Internet Web-Site presence of over 400 pages covering "Film", "Financial", "Media" and "Internet Advice Centre" with free, revenue and investor earning pages in conjunction with outside major partnerships / contributors and the web-site is currently receiving thousands of daily hits helping build huge awareness within each of these individual sectors.

  It is an integrated multimedia development and merchandising organisation which, having created a totally unique European & Global market niche for itself by the Team, is about to expand operations to exploit in-house product throughout the international marketplace.

  Created and owns all rights (except book rights) in over twenty five electronic, multimedia, Internet and film projects, over a dozen of these in-house projects are already under book publishing contract with major international publishing houses.

  Expects to bring production value in excess of $20 million at cost in 2000 with that value being more than doubled with the ensuing commercial merchandise developments attached to these products. Also, turnover for the entertainment industry can generate substantial income revenue.

  Has one of the finest collective and experienced professional and business creative teams with "Real Underlying Production Values" comprising of extremely successful book/story writer, film/television/computer and special effects teams and film director, commercial advertising director and line producer and European animation creator ever to be assembled under a single banner. - (Some of our Credits)

  Via the Team, has direct in-house access to film studios and staff, editing suites, the best special effects company in the world, large computer facilities and programmers, the finest commercial advertising copywriters and the leading animation studio and artists in Europe.

  Already developed, scripted, made working models of and filmed at Pinewood Studios, various length promotional footage, pilot videos and computer images of over seven book-to-film/television/computer projects at average costs ranging between $US 35,000 & $US 60,000 each.

  The highly differing natures of the Team’s overall expertise, ability and proven records to create and produce in-house, a vast range of fantastic worlds without paying vast amounts for outside Intellectual Properties or Rights, serves cutting costs dramatically while producing world-beating quality products. The combined in-house development and professionally controlled production costs will make each and every project extremely unique and competitive across the multitude of associated licensed products.

  In numerous co-production, pre-sale and commissioning negotiations and, have to date been offered several major contracts with various international television broadcasters and filming studios with regard to production, co-production and distribution agreements.

  Received advance offers against international license and US$ 2 million product advertising undertaking guarantee with major North American Toy Manufacturer on one project now ready for exploitation, namely "THE BEASTERY". Also project drives Internet and Internet drives product.

  Plan to further develop and exploit the synergy between electronic technology, audio-visual and media such as films, television, Internet, video, computer games, CD-ROM, CD-i, God Games and music development with licensing and merchandising of consumer products such as toys, board games, magazines, part-works, food & clothing and other licensed merchandise.

 INTRODUCTION

GENERAL MARKET

With the huge global proliferation of new satellite and cable channels, the explosion of electronic hardware, the Internet, ever faster moving computer software, enormous strides and transformation in the international audio-visual industry means most Electronic Technology is undergoing major evolutionary change. The accelerating market of proprietary brands of electronic goods and the vast array of hardware products especially, are fast sucking in and outstripping good software publishing products of all natures at an increasingly growing rate. Information technology, education and the creation of new multimedia is becoming one of the foremost development industries for the new millennium and the reason for the far-sighted Steven Spielberg’s US$ 3bn "Dream Works" being so heavily invested into by the USA backers such as Bill Gates’s Microsoft Inc., Samsung and the California Pension Fund among other huge names, is a prime example of where the market is headed this century. The Company will have the capacity to match, in scale, the overall product line of Dream Works even though only attempting to raise one per cent of the finance raised by the USA company.

Therefore, complete ownership and ongoing exploitation of Intellectual Property Rights and the distribution of multimedia products and software derived from the ancillary synergy material is paramount. This in-house technology creation will become one of the key strategies of Immediate Movies plc. Forrester Research and even Disney’s own turnaround to animation now confirm that revolutionary technological improvements and tumbling costs utilising electronic animation and computer simulation converged together with creative talent and product, may soon make live acting obsolete as long-dead actors are again brought back to life and new heroes created.

The development of the future business is on a product-to-product basis and may not be uniform in all of the identified areas, therefore, Immediate Movies plc, while maintaining copyright will in each case, create an individual productive company for each project. This will allow the Company single line control, productivity, creative and budgetary contracts and, all profit centres to be compartmented, and yet, loaned revenue, interest, product profits to be individually channelled through the Company. In the event that a project does not realise expected levels, the Company is then able to continue distributing and receiving ongoing direct payment for the product and any licenses issued while hiving off the satellite production company and so, not affect revenue receipts from the other individual projects.

STRENGTHS

Immediate Movies plc has a number of key strengths which are necessary

to succeed in the multimedia industry. The summary is :-

A highly experienced and motivated in-house team of professional business people with unique world beating creative technology, production and marketing ability whose role is to devise exceptional book, feature film and television projects with commercial success across a wide spectrum of electronic media related products.

The professional management track record of the Team coupled with an outstanding array of advisors holding key positions from within the animation, media, toy, distribution and marketing arena and overlapping relationships at feature film, animation, television broadcasting, consumer distribution, product licensing and manufacturing level.

Tightly controlled co-ordination, joint decision making, and roll-over funding made between the in-house creative team, its advisors, various business professionals and individual production units on a project to project basis.

Overall policy of the company will assist to greatly reduce any risk by ensuring that film, computer, Internet or television productions are at least mainly or even, partly financed by third parties through pre-sales contracts yet, be able to maintain a substantial share of the profitability in direct production or co-production ventures, licensing fees and ongoing intellectual rights within the surrounding audio-visual, electronic, media, Internet and merchandising products revenue.

The explosion in both software and hardware products, the new multimedia environment and entertainment software is being substantially outstripped by the lack of compatible software. For the first time, this niche market is self generating a range of ongoing exceptionally unique, Mark I product lines coming to market by international "Independent Companies" operating in tandem with Immediate Movies on an electronic buy & sell system. Therefore, all reasonable product produced by Immediate Movies plc will automatically become a viable proposition and an ongoing potential profit source or at least, be able to retain any initial investment made by the Company.

Most of the product list generated by the Team to date, is aimed specifically at the Youth and Family sectors which therefore, is able to maintain a renewable and roll-over audience purchasing market every 3 to 5 years on average

Britain has among the finest technical back-up staff and creative resources in the world in these fields of technology. But, for too long it has suffered from lack of investment and had to seek funding abroad, but now, each product will be seen as being British led which could generate a revival and a whole new diverse opportunity within this industry sector.

 

 BACKGROUND

GENERAL HISTORY

The Team was formed in 1994 by putting together a highly specialised group of creative experts in order to develop a unique portfolio of exceptional multimedia projects while still retaining the rights to these intellectual titles. This group and their substantial team of advisors drawn from industry will manage, control, produce, co-produce, direct, market and distribute a broad range of copyright licensing material attached to each product. With the rapidly increasing volume of cable and satellite broadcasting globally, the fantastic explosion of consumer demand for world-wide electronic products and information technology has definitely created an expanding shortage for clever specialised software and unique programming material.

Immediate Movies plc will own and develop further the international filming, multimedia, Internet and merchandising rights in over twenty separate titles. Each product has been carefully researched and story led before any film development took place.

Market research and consumer approval is carried out with numerous contracted book publishing agreements firmly placed with major international publishing houses such as Harper Collins and Reed Elsevier before any further progressive arrangements proceeded.

Immediate Movies plc not only have the on-board professional management but, also have direct in-house access through its combined board members and advisors to a vast range of film and animation studio facilities, leading edge special effects programmers, computer games and CD-ROM creation studios in Europe, Japan and America.

Television and film are an important element of the multimedia industry in order to exploit the necessary synergy between audio-visual and the highly lucrative licensed merchandising products as well as utilisation of the Interent. Therefore to date, seven unique projects have been developed in book-to-film format and pilots for film and television made at Pinewood Studios as demonstration sales aids. Major international television broadcasting studios such as NHK Japan, Westinghouse Broadcasting, Paramount, S4C and ITV in Europe and America are now in final negotiations or, have already committed written pre-sale contracts for the various products developed.

OBJECTIVES

Central strategy to Immediate Movies plc’s objectives are to :-

Control a portfolio of potentially high returns for investors in the sizeable portfolio of quality entertainment and electronically-based Intellectual Property Rights which include :-

Existing Business

Story and Character Development

Feature Films

Television Programmes

Animation Series

Character Merchandising

Future Business

Video Merchandising

Internet Sales, Leaseback and Co-Production Sales

CD-ROM Software Programmes

Books & Part-works

CD-i Imaging Database

Computer Games

Toys & Board Games

Music

Food & Clothing Products

Magazines and Comics

Immediate Movies plc will exploit a growing portfolio by co-ordinating and managing the use of development financing, entire creation, full production by various sub-contracted specialists, the marketing, pre-sales, sales and leaseback and the distribution of all phases of products and software derived from the intellectual in-house and possibly brought-in exterior rights wholly owned by the company.

Principal repayment from rights advances, pre-sales and commissioning plus the potentially larger on-going profitability from incoming multimedia licensed sales and merchandising revenue of each individual product will assist the roll-over fund to enlarge an initial funding capacity of the company.

 

 CURRENT DIRECTORS AND MANAGEMENT

ANTHONY McWHIRTER

Tony has been in advertising and film production for over 20 years. He was one of the founders of The Moving Picture Company and is a well known industry producer within the advertising world handling production for clients like General Motors, Reader’s Digest, and Shredded Wheat etc.. After running various television and film production companies, in 1987 he formed and is the Managing Director of The Director’s Syndicate.

This gives the Company direct unlimited access to a large compliment of extremely fine and talented copy-writers and a full range of in-house facilities at Holland Park which include studio, film and video equipment, off and on-line edit suites and much more. Having worked with the very best in international advertising and marketing, Tony and his team are able to cleverly transfer the book written word into film medium in a sophisticated and extremely clever manner.

 

ROBERT KEEN

Bob Keen is recognised in the film industry as one the world’s leading Special Effects people having handled projects like RETURN OF THE JEDI, STAR WARS, ALIEN 2, HELLRAISER, CANDYMAN, HIGHLANDER and too many more major feature films and television programmes to list in this document, other than to say he regularly features on British television in shows such as "How do they do that" on ITV as being the accepted expert in this field. He is chairman of Image Animation plc set up in 1984 which is a leading special effects studio based at Pinewood Studios.

Besides this, he is also known as a top rate film director and has recently won awards for his special effects and direction of PROTEUS a low budget feature film that Bob made look like a mega-dollar movie. The rights were all sold within one week of going on sale. Other projects include TO CATCH A YETI, SHEPHERD ON A ROCK, BIG GAME and others in between filming music video for MEATLOAF commissioned by Virgin and MCA and using special computer driven morphing techniques and prosthetics. Bob has just started directing a major CD-ROM project for an international games company for release in 2001.

 

FRANK GRAVES

Is a professional writer and been a member of The Writer’s Guild for several years. Besides filming scripts, he has written 16 book titles in both adult Thrillers and Youth which are nearly all under major publication contract with international publishers. His most recent success was the huge launch of ANCESTRAL TRAIL by Marshall Cavendish from book into fortnightly part-work format which are beautifully illustrated and have gone on to sell in excess of 20 million copies internationally. This is the first time since Charles Dickens did it that a book has been divided into chapter parts has achieved this type of success and, he now has three international television programmes from his various books in full filming production here and abroad.

Initially a Structural Engineer and MBA before writing, he was actively involved in the world of business and commerce and, three times before owned the major share-holding in his own companies which were all sold off. The last one being an old London Commodity Broking Company dealing in both Futures and Physical Commodities. He has regularly travelled to most of the international film festivals and book fairs in order to make and extend high level contacts, it is not very often that someone carries this amount of creative and commercial expertise into a company.

KEY EXPERTISE

The specialist experts agreeing to assist the Company cover a diverse field, some of which include :-

Project Investment  International Television Distribution Organisation  Media Finance Investment Bankers  Several International Toy and Board Game Manufacturers  Major European Toy Distributor  International Publishing Houses  Public Relations and Publicity Company  Multi-national Music Conglomerate  Children’s Television Broadcaster  Plus many other interested parties besides. The benefits, both in early advice and potential product investment customer base is therefore, very obvious.

 MARKET SUMMARY

  SOURCING RIGHTS

Traditionally, book publishing is a key source for primary exploitation of characters and concepts in multimedia and products but, what makes the Company different is that the Team of unique and specialised in-house personnel of this company have prepared differing individual stories covering a wide range of subject matter to which book publication contracts with major international publishers have been formalised. This unique fact alone, will tend to save the Company vast ongoing financial revenues traditionally passed on to outsiders in order to initially acquire, then produce Intellectual Property into various licensed and merchandisable forms which could continue for 50 years or more.

  THE MARKET PLACE

If unchecked, the world population is set to increase to 6.7bn people by the year 2005 and double by 2200. Contrary to the fact of two decades of population decline, the longer forecasts show that the increases will also include the USA, Europe, the Far East and Japan where the largest spending power will continue to grow within the consumer market.

Technological hardware and programming developments particularly, will impact multimedia and electronic dissemination and are likely to increase the overall market for associated software material of all types of new and unique programming products of which there is already an international shortage. More than ever, America excels in the manufacture of fantasy and its entertainment giants have become an economic sector as important as computers or cars. Their dream industry has created a US$ 4bn surplus in the balance of trade. However, with the electronic age fast overtaking conventional media, Japan and Europe now have the opportunity to seize the initiative and close the existing gap with the advent of newer delivery systems of cable, satellite, computer, telephone and television jostling to deliver products to all parts of the globe, the enormous shortage of high quality software product and programmes is becoming more and more acute.

Special key areas for growth include youth spending and determination of market origination of products. Therefore, television broadcasting and the Internet are highly important and an integral means of aiding the promotion of characters, stories, electronic software and merchandising material, power of subliminal advertising is unsurpassed. (The value of conjunctive international television broadcasting series and the Internet could equate to approx. US$200,000 per minute in non-payable advertising.)

The global terrestrial television broadcasting industry is currently undergoing a huge process of deregulation in the face of heavy competition from satellite and cable television channels. These channels are tending to pool their resources and programming such as the powerful Tribune Group in America by forming sixteen collective broadcasting consortiums under one umbrella in order to match terrestrial television in total percentage broadcasting coverage. These extra channels will also have a huge effect by dipping deeply into terrestrial advertising revenues and therefore, terrestrial broadcasters have openly admitted they will have to provide unique, more expensive and better type programming as their main strength in retaining viewer-ship or alternatively, by optimising associated merchandising potential as the BBC have now had to begin doing. This means development projects will be packaged and that those Intellectual Property Rights owners with complete in-house production facilities will be in the position to negotiate extremely competitive and lucrative packaged deals.

World-wide music publishing industry sales value exceed US $5bn and growing annually. Prolific broadcast advertising through film medium, video and other technologic aspects will synergise and optimise the value of the various associated licensing mediums, electronic and media products merchandising associated to each and every product produced.

The company has been established to develop, and then to own and exploit various audio-visual electronic and media publishing, licensing and merchandising rights to characters, stories, brand names and any other forms of Intellectual Property Rights generated in-house. It will encourage and assist facilitate the control of exploitation of owned rights in countries, products and various media other than which they were initially conceived by placing particular emphasis on providing strength in depth to European, USA, Japanese and Far Eastern markets.


 PRIMARY MERCHANDISING EXPLOITATION

  LICENSING

The estimated global value of retail sales from associated licensed products is far in excess of US$ 150bn with USA, Europe and Japan/Far East accounting for over 70% of this revenue.

Therefore, correctly managed rights enable the licensor to generate huge ongoing exposure and capital receipts, ("Power Rangers" has apparently netted Saban International Inc. US$ 540 million approximately in mainly merchandising revenue alone which then allowed Haim Saban to take on the Fox Family Channel deal with Fox selling only 40% shareholding in Saban International in 1999 for a staggering $1.2 billion.) geographically and by product. By Company licensing each product title, character, brand name, logo and by adding to these in introducing other structures such as well known media and sports personalities can enhance the product value at the retail counter. Youth and Family approval markets are far more likely to reap higher returns and are far less speculative than adult orientated products.

  TOYS

The toy industry is an extremely important one for promoting further sales of licensed goods especially from children and youth characters and concepts. Increased purchasing power and retail consumer influence of this group, make it a key market maker for all products including direct book and video sales. Toys account for approx. US$ 14bn in Europe, USA and Japan.

  COMPUTER PLATFORMS

Firstly, IT and Internet technology are moving forward rapidly, and great technical expertise exists within the team to push the boundaries into new and unvisualised concepts which the teams are now currently working on. Video games rights are extremely acquisitive by major hardware manufacturers and distributors of computer platforms such as SONY and SEGA of "Sonic the Hedgehog" and "Super Mario" fame and more recently by American companies like Microsoft becoming deeply involved with Steven Spielberg’s Dream Works and the Internet where, the various products were converted into a host of lucrative outside merchandising opportunities. However, the electronic medium that is evolving so rapidly, spreads a lot further than just current computer games. There are the newer interactive so-called "God Games", in which both youth and adult realistically determine their own sophisticated future outcome by intellectually "Playing God" and adding, buying, selling, hiring, firing and manipulating a given project as in "Theme Park" which sold over 500,000 copies at an average price of US$ 50.00 per game in 1998 and, more importantly, this new format is taking part on most conventional personal computers and not only on company or proprietary hardware products which increases the market potential. Added to this is the emerging Internet, DVD, CD-ROM, CD-i and 3-DO edutainment versions help teach and guide players around almost any given subject matter. In all, there are five main category headings under the computer banner where character rights and copyright from one single product license can be used for varying degrees of hardware.

  MUSIC & VIDEO

Licensed pre-recorded film and television video sales are worth in excess of US$ 10bn world-wide and although penetration in USA, Europe and Japan has reached very high levels, the forecast shows further significant growth in this market especially to the emerging countries which in unit terms still makes this industry an exceptionally lucrative market in terms of exploitation rights. Music is an integral portion of all audio-visual mediums and if attached to characters within television, computer games etc., is also a very healthy source of revenue especially, if produced and packaged for the youth market and possible "Hit Charts" internationally.

 TELEVISION

Terrestrial television, cable and satellite are all very important factors to providing in effect, free ongoing advertising for each project to assist promoting and synergising the combined portfolio of products aimed particularly at the lucrative youth and family entertainment sectors.

OBJECTIVES

The objectives of Immediate Movies plc television business is to :-

Provide an ongoing and substantial portfolio of uniquely creative projects with commercially viable and merchandisable characters and self-standing story-lines with book publication agreements having been secured and in which the characters, brand names and logos are fully exploitable.

Manage, invest and develop film, computer, merchandising creative and commercial book-to-screen style, stories and various characters for television.

To further raise funding for the each separate project through part funding in conjunction with international broadcasting co-production, pre-sales, broadcasting commissions.

Manage the professional and creative production of television series by introducing third party sub-contractors through an individual and wholly owned subsidiary companies.

Achieve international sales of programmes, licensing and merchandising of all produced products.

Own rights to television, video and music receipts for all programmes

MARKETING & SALES

Immediate Movies plc television marketing strategy is aimed at securing deficit or full production financing and achieving international sales of project programmes.

Interest on loaned capital, advances against sales, licenses and ongoing royalties.

Executive producer, producer and production fees throughout production

As owner of the Intellectual Property Rights and Shareholders in the production company a large percentage of receipts generated from television, Radio, Theatre on distribution of completed programmes.

THE STRATEGY

A five year catalogue of in-house programmes is already completed. Starting with three major television series projects per year and increasing this to five projects as the income revenue is rolled-over and profit raising from earlier projects materialise.

KEY CONTACTS

The management and advisors have very reliable strengths with ITV, BBC, and BSkyB in the UK, also Westinghouse, Paramount, NBC, Fox Television. Warner Bros, Children’s Television Workshop and Walt Disney in USA and NHK in Japan as well as this with many broadcasters in Europe, Canada, Australia, New Zealand and South Africa.

TELEVISION MARKETS

Besides personal contact, Immediate Movies plc will concentrate on the key personnel within major television, computer and book markets, being MIPTV, MIPCOM in France, NAPTE in USA and the Far East Television Fair MIPASIA in Hong Kong each year where most of the influential television buying and selling are generated. There is also the Frankfurt Book Fair, the American Book Fair and the Bologna Book Fair in Italy where most international television broadcasters have stands.

SALES AND LITERATURE

Owing to the nature of direct marketing and sales, Immediate Movies plc in each case will prepare detailed literature and video presentations to the various international key personnel and decision makers within broadcasting which will followed through with personal contact.

 FEATURE FILMS

As in television, the in-house team of writer, line producer and director work together to generate the book-to-film development, script and style. The combined experience is substantial for each section has in-depth success and market understanding in both television and feature filming sectors.

OBJECTIVES

The objectives of Immediate Movies plc feature film business are :-

The Team will provide an ongoing limited portfolio of uniquely creative projects with highly commercially viable story-lines and book publication agreements having been secured and in which the characters, brand names and logos are exploitable.

To manage highly sophisticated and expensive looking lower budget feature film, computer, merchandising creative and commercial book-to-screen style, stories and characters for major film and distribution studios.

To further raise funding for the each separate project through part funding in conjunction with international studios in co-production, pre-sales and major distribution commissions.

To manage the professional and creative production of feature film by third party sub-contractors through a individual wholly owned subsidiary companies. Via studio distributors and others to achieve a highly successful international sales of programmes. Own rights to feature film and video receipts for all programmes

MARKETING & SALES

Immediate Movies plc feature film marketing strategy is aimed at securing deficit or full production financing and achieving international sales of project programmes.

Securing loaned capital returns, advances against sales, principal photography and royalties. Executive producer, writing fees, producer and production fees throughout production. As owner of the Intellectual Property Rights and Shareholders in the production company a large percentage of receipts generated from Television, Radio, Theatre on distribution of completed programmes.

At the outset, Immediate Movies plc would ensure that any forwarded in-house production finance and interest payment revenue would be secure irrespective of the box-office success of the film.

THE STRATEGY

A continuing development catalogue of in-house programmes and book to screenplay treatments are already completed. Starting with one project per two years and possibly increasing this to one project per year as the income revenue is rolled-over and profit raising from earlier projects begin to materialise and reap dividends.

However, with huge in-built marketing budgets to pursue international film sales, automatically creates its own marketing drive. Every project whether fully owned or part owned, each time creates yet another huge driving force to enhance the Internet Name further as well as its products. In turn the Internet web-site will help drive the film products, each vigorously working off the other in a continuous climbing spiral of project driven marketing.

KEY CONTACTS

The management and advisors have very reliable strengths with major key contacts within the international feature film business. Through major contacts within a similar sphere of personnel involved with television cross-over, most major studios and key executives are easily accessible to feature film presentation. However, the team having worked within the industry also have an international database and connections to agents, producers, Major Studio executives, Independent Film Producers, Major Distributors and sources of financing through Bankers and Insurance.

FEATURE FILM MARKETS

Together with personal contacts, Immediate Movies plc will concentrate on the key personnel within feature film marketplace where there is definite cross-over from the major television markets mentioned as well as the Cannes Film Festival and the American Film Market, the book and computer fairs where most international television broadcasters and feature film studios attending have key executives and stands for deal making purposes.

 

 COMPUTER SOFTWARE

As in television, the in-house team of writer, line producer and director work together to generate the book-to-film development, script and style aimed principally at youth and family approval sectors. The combined experience and direct access to in-house computer programmers and facilities is a vital link to transfer film-to-computer software images for games, CD-ROM etc. sectors.

OBJECTIVES

The objectives of Immediate Movies plc computer business are :-

Create and synergise an ongoing portfolio of uniquely creative electronic projects along with commercially viable storylines in tune with TV/Film and book publication agreements having been secured in which the characters, brand names and logos are exploitable in the different levels of computer platform formats.

Further create and exploit a main character like "Super Mario" or "Sonic the Hedgehog" called "NIKKI BLITZBRUSH" in order to centralise itself into various computer software programmes over a range of projects currently being entertained. Manage and develop highly sophisticated and expensive looking lower budget computer programmes for games, CD-ROM, CD-i, God Games etc. with highly imaginative and unique computer creative and commercial styles, stories and characters or centralised character for major distribution packagers.

To further raise funding for the each separate project through part funding in conjunction with international hardware and software developers or in co-production and pre-sales from major distribution commissions.

To manage all professional and creative production of computer software by third party sub-contractors which will be controlled through each individual, but, wholly owned subsidiary companies.

Pre-sell, and achieve an international program of sales for each separate platform of the product ranges

Own rights to a range software, music and video receipts for all programmes

MARKETING & SALES

Immediate Movies plc computer marketing strategy is aimed at securing deficit or full production financing and achieving international sales of project programmes and computer platforms based on each individual product.

Pre-sales, interest on loaned development capital, advances against guaranteed sales, and ongoing royalties.

Executive producer, producer and production fees throughout production

At the outset, Immediate Movies plc would ensure that any forwarded in-house production finance and interest payment revenue would be secure irrespective of the retail success of each product.

THE STRATEGY

In line with television and film, a five year development catalogue of in-house programmes of book to screenplay treatments are already completed. Starting with three projects per year in conjunction with other marketing strategies and possibly increasing as the income revenue is rolled-over and profit raising from earlier projects begin to materialise and reap dividends.

KEY CONTACTS

The management and advisors have very reliable strengths with major key contacts within the international computer sector business. Through major contacts within a similar sphere of personnel involved with television cross-over, most major distributors and key executives are easily accessible to software presentation. However, the team having worked within the industry also have an international database and connections to agents, producers, hardware and software developer executives, distributors and sources of finance.

COMPUTER MARKETS

Besides personal contact, Immediate Movies plc will concentrate on the key personnel within computer hardware and software marketplace where there is definite cross-over from the major television markets mentioned as well as there are main Computer Fairs in America, Europe and Far East such as E3 in Los Angeles, CES in Los Vegas & Milia in Cannes as well as the book and television fairs where most major international computer developers have key executives and stands in order to further negotiate new project rights.

 THE INTERNET

Immediate Movies plc will generate from licensing and sale of consumer products merchandised from the portfolio of Intellectual Property Rights for a cross range of children, teenage youth and adults with varying degrees of carefully structured overall marketing and financing deals of the different projects. As in television and film, the in-house team of writer, line producer, director and advisors generating or, co-producing the book-to-film development, script and style. The combined experience is substantial for each section has in-depth knowledge and market understanding in the ongoing merchandising ideas for items such as toys, books, videos, clothing, food, textiles, giftware, stationary, toiletries etc..

OBJECTIVES

The objectives of Immediate Movies plc Internet Business are :-

Create major secondary revenue through a central common portal Internet hub which will assist in binding several differing web-sites together. This universal Hub-of-Hubs will cover "Film" and all associated aspects including development, making and marketing aspects, "Financial" creating source material and combing creativity with financial brokering and lastly, "Brokerage" of a huge range of ordinary and unique media related products connected to both the existing product ranges and the Internet product portfolio especially created for Internet, television game-shows, computer formats, toys, gift-ware etc., to double up on earning potential of the product portfolio licensed or sold throughout the world.

Support and advise agents and licensees in their promotion and marketing of Intellectual Property Rights in order to maintain the quality and longevity of products especially in re-broadcasting of television programmes.

Build and create further balanced portfolio of Intellectual Property Rights.

MARKETING & SALES

As with the other regions of Immediate Movies plc business, it will be important that each of its programmes has a clear strategy and is carefully planned in order to maximise merchandising revenue returns especially by targeting the young and family approval sectors of the market. However, revenue will be forthcoming in the following ways:-

Advance payments on signing of licensing contracts.

Royalty payments on the sale of licensed products and in many cases, a minimum guaranteed payment structure. In this way at the outset, Immediate Movies plc would ensure that any forwarded in-house production finance and interest payment revenue for television, feature film or computer projects would be secure irrespective of the success of the project.

THE STRATEGY

A five year development program of the various projects has been carefully taken into account and, with various advisors and international agents having been approached in order to maximise sales coverage of each product in various key areas. However, the key decisions and control will be responsibility of the directors and advisors to co-ordinate, implement and supervise the international licensing program on an overall and, project to project basis.

However, with huge in-built marketing budgets to pursue international film sales, automatically creates its own marketing drive. Every project whether fully owned or part owned, each time creates yet another huge driving force to enhance the Internet Name further as well as its products. In turn the Internet web-site will help drive the film products, each vigorously working off the other in a continuous climbing spiral of project driven marketing.

KEY CONTACTS

The management and its nucleus of powerful international co-partnering facets have very reliable strengths with major key contacts within the overall international Internet and IT merchandising community businesses as well as through major contacts within a similar sphere of personnel involved with Media cross-over. Key executives are easily accessible to ensure proper and definitive merchandising presentation internationally, also these companies having worked within the industry have international databases and connections to agents, producers, manufacturers, retailers and distributors and sources of finance wishing to expand into the Internet strategy of the Company.

 CONSUMER PRODUCTS

Immediate Movies plc will generate from licensing and sale of consumer products merchandised from the portfolio of Intellectual Property Rights for a cross range of children, teenage youth and adults with varying degrees of carefully structured overall marketing of the different projects. As in television and film, the in-house team of writer, line producer, director and advisors generating the book-to-film development, script and style. The combined experience is substantial for each section has in-depth knowledge and market understanding in the ongoing merchandising ideas for items such as toys, books, videos, clothing, food, textiles, giftware, stationary, toiletries etc..

OBJECTIVES

The objectives of Immediate Movies plc merchandising business are :-

Through each individual project, earn revenue from associated products licensed or sold throughout the world.

Create secondary revenue through a central common character figure which will assist in binding several projects together. This universal character is currently called "NIKKI BLITZBRUSH" especially created for television game-shows, computer formats, toys, gift-ware etc., to double up on earning potential of the product portfolio licensed or sold throughout the world.

Support and advise agents and licensees in their promotion and marketing of Intellectual Property Rights in order to maintain the quality and longevity of products especially in re-broadcasting of television programmes.

Build further balanced portfolio of Intellectual Property Rights.

MARKETING & SALES

As with the other regions of Immediate Movies plc business, it will be important that each of its programmes has a clear strategy and is carefully planned in order to maximise merchandising revenue returns especially by targeting the young and family approval sectors of the market. However, revenue will be forthcoming in the following ways:-

Advance payments on signing of licensing contracts.

Royalty payments on the sale of licensed products and in many cases, a minimum guaranteed payment structure. In this way at the outset, Immediate Movies plc would ensure that any forwarded in-house production finance and interest payment revenue for television, feature film or computer projects would be secure irrespective of the success of the project.

THE STRATEGY

A five year development program of the various projects has been carefully taken into account and, with various advisors and international agents having been approached in order to maximise sales coverage of each product in various key areas. However, the key decisions and control will be responsibility of the directors and advisors to co-ordinate, implement and supervise the international licensing program on an overall and, project to project basis.

KEY CONTACTS

The management and its nucleus of powerful international advisors have very reliable strengths with major key contacts within the overall international merchandising community businesses as well as through major contacts within a similar sphere of personnel involved with television cross-over. Key executives are easily accessible to ensure proper and definitive merchandising presentation internationally, also these companies having worked within the industry have international databases and connections to agents, producers, manufacturers, retailers and distributors and sources of finance.

 

 SUMMARY OF CURRENT PROJECTS

 

INTRODUCTION

The enclosed list maps out some twenty individual projects which, have all been firstly scripted in full book manuscript format to ensure that each story-line works out entirely. Of the manuscripts already written, some fourteen projects laid out by Frank Graves have already had their book rights contracted for publication with major international publishers.

Being a totally different medium, media into audio-visual and electronic technology, an extraordinary amount of time and money has been laid out by the Team to ensure that each project has been market researched properly and, each individual work becomes a unique product in its own right. Of these book projects, to date, seven full book-to-filming layout treatments, developments, scripts, models, toy models, drawings and promotional filming material have been correlated which in turn, carefully set out the type of product for film style and filming format, electronic medium, type of television series envisaged, feature film length, computer platform market and various merchandising opportunities available to suit each individual product range.

Some of these promotional packages have been presented to major broadcasters such as ITV, Westinghouse, Warner Bros, Paramount, S4C and BBC Wales and in differing degrees of negotiations with key executives several broadcasting commissions, broadcasting co-production and international co-production / distribution agreements in writing and contract format have been offered for several of the various products demonstrated. Also, one international project license has been issued to a major toy company based in Canada and North America to manufacture and distribute toys in line with THE BEASTERY.

Instead of taking the conventional route by going abroad, the team at Immediate Movies plc have taken a calculated stand to generate a unique home-grown industry, deciding that instead of suffering the continual British trait of coming up with some of the most fantastic ideas which, are invariably exploited abroad through lack of funding, the timing is right to approach the market. The Team also felt that the time had come to rectify the position with an alternative plan to ensure that their products are British led into the various markets and that the bulk of what could be extremely profitable revenue for the Intellectual Property Rights and investors, are also possibly used to aid and assist an ailing film, electronic and multimedia type industry.

The first three projects for 2000 to be taken further from the enclosed list will be "THE BEASTERY", ($10 Million Film) "MASTERBUG" and "FAMILY VON FRANK" filmed at Pinewood Studios which have all attracted written offers from major international broadcasters and studios, also, major distributors have offered distribution advances against these projects, and therefore these are to become the leading trio, (see the detailed PROJECT IN PROGRESS section enclosed in this document). These youth projects will be followed in time by "THE CULLING" for co-production with Universal Studios in USA.

 THE BEASTERY PROJECT

 

 THE INTERNET PROJECT

 

 

THE SIX-PACK FILM PROJECT

 

 

 ANCESTRAL TRAIL

 

 

 VARIOUS PROJECTS

 

 PROJECT ABOUT TO PROCEED

 

"THE BEASTERY"

Fantasy Edutainment : Mythological Journey

INITIAL CONCEPT

This project started life when Frank Graves examined the original 10th to 12th Royal Bestiaries written in Latin by the monks. The church scribes then, related all beasts to some form of religious comparison found within an equivalent human trait. However, the world then was not how we know it today, they tried in their own fashion to interpret travellers tales and beasts seen with what their imagination and experience led them to believe the specific animal to look like. Hence, heraldry was born with animals such as Dragon, Unicorn, Satyr, Centaur and Manticora coming into being.

BOOK

Because of modern day knowledge, the book of bestiary animals could never be exciting enough so, still using the idea of ancient beasts and other ancient articles such as the Hereford Mappe Mundi and by adding a 21st century twist, the twenty chapter BEASTERY fantasy mixed with reality book of 65,000 words and 85 illustrated animals was produced. Book publication contract with Harper Collins was signed in December 1999 to attempt creation of a new youthful Tolkien-ish series combining THE BEASTERY, THE MYTH-MAKER and possibly Frank Graves’s successful ANCESTRAL TRAIL into a trilogy of published work.

FILM & TOYS

The different medium for filming, toys and merchandising had to be taken into account when the film script was written and it was decided to adapt the book and add various extras to allow the film to be stretched into the medium of TV Series, Theme Park Ride, Toys etc. from the outset to accommodate major Canadian/North American conglomerate of Hasbro International to become involved as licensee and to further open marketing frontages for the project. The actual film is family orientated and although having a small budget by USA film standards, because of the in-house diversity, will compare favourably with films like JURASSIC PARK in reality and computer trickery. Budgetary coverage including Pre-sales and Film's Budgetary Funding of $10 million have been completed through the USA distributor at the American Filmed Market this year.

COMPUTER SOFTWARE

THE BEASTERY project has all the facets for computer games, CD-ROM, CD-i and God Games with centre of the universe fantasy, mythology, heraldry, real animals, good verses evil and maps. Coupled with this fact is that the filmed material is largely computer generated which can be easily transferred across to computer software. Initial discussions with SEGA and SONY have taken place and both have expressed interest in expanding the product into various computer platforms.

TELEVISION AND MERCHANDISING

The exciting 2 hour first stage is a feature film done in conjunction with Paramount Pictures which, dependent on its success will then roll-over into a major television series of 13 half hours as Paramount are also one of the six major terrestrial broadcasters in the USA. This project has also raised negotiations with NBC in America but, the team feel that more mileage will be gained by staying with the Paramount offer.

This project has all the hallmarks of a real multimedia project covering book, filming, video, computer software, toys and merchandising products stemming from the initial story, characters and logo.

 

 PROJECT IN PROGRESS

 

"MASTERBUG"

Fantasy Edutainment : Computer and Art

INITIAL CONCEPT

In order to educate children about the great "Old Master Paintings", Frank Graves felt that in book format the pictures needed to be studied. So, using ancient paintings he cleverly added, with the aid of computers, modern day objects like radios, watches, cameras etc. which were then carefully toned into the background to match the original painting. This meant that the reader had to spend long hours pouring over the artwork to find the objects while subliminally taking in the painting. There are various references to each painting as the book continues which aid the reader to understand art.

BOOK

With modern thinking as it is, a young crazy looking American computer genius with a love for old master paintings and his European cousin find themselves inside the boy’s magical computer within the art file section. Being a computer they are able to make any picture come to life and build it into a 3D version just as the original artist would have been able to see, walk and move around the area. However, they become bored and for fun start adding modern day things into the paintings to help the local inhabitants of that world. This however, in turn generates a nasty computer virus and his alphabetical army of soldiers who hate humans and want them destroyed. The computer itself has a gentle art critic type inner-self which helps them escape from painting to painting until the two can eventually find a way to correct their mistakes before being able to leave the computer.

Studio Editions, a major artwork and children’s educational publisher has signed a publishing contract and has pre-sold an enormous number to book clubs and when the television series comes out has a huge commitment with a major American publisher.

FILM & TOYS

Again, television broadcasting, toys, and merchandising dictated the book storyline when the full film script was considered. Being in the mode of the live actors filmed against blue screen then super-imposing them utilising a large percentage of computer graphics it required a balanced cross-over from one medium to another yet, looking very similar. Westinghouse Broadcasting of America have forwarded a co-production contract and Immediate Movies plc have been in protracted negotiations with ITV about a 2000/2001 broadcast commission. Other major broadcasters like Warner Bros and Turner International have stated their interest in acquiring rights to this project.

COMPUTER SOFTWARE

This project lends itself to cover the whole spectrum of computer software ranging from computer games either using a central figure like Nikki Blitzbrush as a character or the project can be made as an independent computer software project or, both. The game and CD-i would use the central figure while the CD-ROM would either demonstrate art famous galleries or computer through the ages, their workings etc. and the God Game would revolve around the running of a major art gallery, buying and selling, staff control etc.

TELEVISION AND MERCHANDISING

The international 13 half hour series project would be in the edutainment mode and therefore will be youth/adult edutainment by the mixing of fact and fantasy. The spin-off merchandising products are of substantial interest to distributors and will be another real multimedia project tying into all aspects of commercial products

 PROJECT IN PROGRESS

 

"FAMILY von FRANK"

Puppetry : Fiendish Fantasy

INITIAL CONCEPT

This was designed for television first and book second. An author creates a wacky make believe story of a truly insane and imaginary family living a graveyard Frankenstein type existence. She draws inspiration from friends and family passing through her domain as she imagines, then enters various characters into her story by changing them into what she would prefer them to be. She becomes so engrossed that even she enters her own story but, is not well received by the family because these characters realise that she can create or destroy their little world on her typewriter. The growing family become a mixture of spooky, disgustingly over-the-top, crazy yet friendly maniacs while the author is portrayed as the ‘bad guy’.

BOOK

A world of "Spitting Image" type puppets create this world of insanity and in-fighting. The book version leads us through the hilarious life style of two different worlds, one a not so ordinary author’s study, the other, complete insanity and where reality melts in and out of this fantastic world with machines that moan about working conditions, hands with faces and bad tempered birds that are all a laboratory product of a crazy professor. The book rights contract has been signed with Reed Children’s Books whose publishing and merchandising successes include "Thomas the Tank Engine".

FILM AND TOYS

Being a band of puppetry figures living in a graveyard type house means there are so many avenues for toys, puppets, board games and dolls on this project.

The whole scenario is principally aimed at children in the 6-11 age group but, in that strange and comical mix, like "The Simpsons", the crazy sense of humour and "Goon" talking characters could very well become a cult for older role model children and adult audiences. Various negotiations are going on with various satellite and cable channel broadcasters in UK, Sweden, Holland, Germany and America mainly because of the lower production budget and ease of translation into all languages attached to this project.

COMPUTER SOFTWARE

In the genre of fiendish fantasy and having some computer generated special effects in the television series it is obvious that this project will swing across to all levels of computer software platforms. The games speak for themselves while the educational version for CD-ROM and CD-i would travel through a series of known literary works and match styles and monsters ranging from Dracula to Monsters of the Deep.

TELEVISION AND MERCHANDISING

It is expected that this will be either 13 half hours for Europe or, in America, 26 quarter hours and hence, the film script has taken this into account. Various discussions with European broadcasters are underway as merchandising will also cover a wide spectrum of products internationally because of the nature of the linguistic cross-over genre. Commercially, this product will have many licenses issued.

 

 INTELLECTUAL RIGHTS

YOUTH PROJECTS

THE BEASTERY Book, Feature Film, TV Series & Toy

Filming Format : Live Action / Computer Graphics / Prosthetics

This is a 20 chapter illustrated book for international publication contracted with Harper Collins taken from the Royal Bestiaries when 10th to 12th century monks drew beasts from tales of travellers returning from the then unknown. The bestiaries were the foundation of heraldry as we know it (Dragon, Unicorn, Manticora, Satyr, Centaur etc.) and have now been modernised in fantasy fashion to the 21st century version when a precocious teenager finds himself aiding an ancient monk to replace all beasts back onto the "Mundus Map" after the battle between good and evil. If they cannot, all beasts omitted from the map fade away as did the dinosaurs in the previous such battle. The Toy Group have agreed international toy rights after commitments of more than $3,000,000 against advertising and tooling were made and merchandising will be launched in conjunction with either film or television series release.

MASTERBUG Book, Computer, TV Series, Toys

Filming Format : Live Action / Computer Graphics / Prosthetics

Edutainment mixed with famous Old Master Paintings when two teenage protagonists enter a computer and find themselves confronted by famous master paintings in 3D as the original artist would have seen the particular place. They begin adding modern day items into the ancient paintings and each time, this generates a nasty gnome-like computer virus and his army of alphabetical soldiers. The two escape from painting to painting with the aid of the talking computer’s inner-soul aiding them along the way. Studio Editions are the publishers of the book and the huge Westinghouse Broadcasting in America have offered a distribution / broadcasting contract.

FAMILY VON FRANK Book, Computer, TV Series, Puppets

Filming Format : Puppetry / Computer Graphics

An author uses her daily routine, friends and family for her now changed characters into a family living in a crazy world ranging somewhere between The Goons and Frankenstein. She too, enters this crazy make-believe world of wacky Spitting Image like puppets which have some weird and disgusting habits. The initial book is a 13 chapter, fully illustrated version is being released by the huge Reed Children’s Book division (which has recently been sold to a major American investor) in conjunction with the televised series.

ROBOT HIGH Book, Computer, Film, Toys

Filming Format : Computer Generated

Humans have left the planet, robots take it upon themselves to create a complete civilisation having been originally programmed by humans. The main story concentrates around the Robot High School where, comically tongue in cheek and, like most teenage youngsters, they are constantly getting up to all sorts of mischief. The whole scenario is almost what we can expect to happen in a futuristic 90210 version, done very powerfully, using almost lifelike computer graphics. A pilot film is ready, complete film scripting finished and, negotiations with a Major Studio is in progress. On the back of Disney’s successful Toy Story, this will do very well.

 

THE MEATBALLS Book, TV Series, Computer Game

Filming Format : Computer Generated

Some day, somewhere, there is a war going on. One of those wars where the enemy knows what it is doing but, you do not have a clue. Luckily it is only a state-of-the-art 3D computer graphics type - the kind that leaps out of the screen and can be re-animated week after week, fortunately for our band of mercenaries. These characters show the futility of war by trooping pointlessly around a doomed island trying to outsmart the local dictator in a million entertaining ways. It’s like the Simpsons, yet worse in taste, or even Tom and Jerry without the human warmth, it could become a cult to both young and old. The book, film draft, computer game and video pilot is all complete and being discussed with a major Canadian broadcaster for television broadcasting release.

 

THE BREAKTHROUGH SERIES Books, TV, Computer Games

Filming Format : Cell Animation / Live Action

The Breakthrough Series consists of Eight (8) book titles written for publication by Labyrinth Publishing the story demonstrates the precarious adventures of a young boy and his dog being whisked away into different worlds while learning about that particular world, its inhabitants, the surroundings and environment etc. However, this becomes a fantasy edutainment series covering Underwater, Jungle, Desert, Polar Region, Riverbank, Forest Floor, City Life & Birds Flying as the principle subject matter. In each case the boy meets hostility from the locals ranging from King Neptune under the sea, to a Griffin in the air as he learns about modern day environmental problems caused by man’s thoughtlessness. It becomes his duty, or so he thinks, to try in his own simple way to help right the wrong. This will be a mixture of cell animation, computer graphics interlaced with live shots of animals, places and scenes and is currently being discussed with S4C and BBC Wales for televised broadcasting.

THE ODD BODS Feature Film, TV Series, Computer, Toys

Filming Format : Live Action / Computer Graphics / Prosthetics

An alien invasion force of cute ET’s decide to take over the planet earth in a do-or-die mission because their planet is about to terminate. The probe team arrives before notifying the hundreds of space ships that the invasion can commence. It is only when these beings leave their ships to go and investigate that the crafts are found by some school children who become excited and think that somebody has lost a toy spaceship because it makes all the right sounds.

However, it is only then that the probe group realises they are in a land of giants, for they are about 4 inches tall and now it is too late to warn the others because their ship is missing. The kids have already shown the ship to adults who have begun investigating and now, the kids become these scared aliens protectors while at the same time trying to retrieve the alien’s spaceship. The models and filmed pilot videos are well underway and discussions to take this further are in progress with American distributor.

 

A WICKED ADVENTURE Television, Computer , Toys

 

FILMING FORMAT : LIVE ACTION / COMPUTER GRAPHICS

Somewhere in the Universe the Great Council is in session. Eleven councillors are present. Each has placed a part of a crystal into a special container on the centre of the table. Only one seat remains empty : Enter Valkazar who tries snatching the crystals. In the ensuing struggle that follows, one piece falls to the floor, quite suddenly the whole room seems to explode as Valkazar escapes. The one remaining crystal belongs to Dysonar, the human time traveller. Dysonar travels to earth but, not without a problem to his spaceship. He arrives at the home of his descendants and with the aid of Charlie and Lucie who are distant relatives, they travel through time in a makeshift public toilet stolen from the local council depot (it’s brand new of course) guided by Mr C, the temperamental living computer which takes up residence in a toilet bowl. They travel through time meeting up with characters such as Charles Dickens, visit Pet’s Heaven, join the Boston Tea Party etc. and the characters involved in each time frame, they also learn about that world. However, their main challenge now is to find at least six of the missing crystals before the evil Valkazar does.

 

ROBOZONE Book, TV Series, Toys

Filming Format : Computer Generated

It is after the holocaust and all that remains are robots. However, these same robots have gained their initial instruction and generation DNA instruction from humans, albeit many generations ago. The divide between good and bad has intensified so that good becomes extremely angelic and bad becomes over-the-top rogue, and their hate for each other knows no boundaries as they vie for control on this finely tuned line outside the no mans land controlled by powerful enforcement machines. Models and film footage are ready and pre-sale discussions are about to commence.

 

FAULTY TALES & NURSERY CRIMES Book, TV Series, Computer

Filming Format : Live Action / Prosthetics

Within a pop-up book, the various nursery rhyme characters do some amazing things, there are detectives like Sherlock Holmes helping characters like Alice in Wonderland to solve several mysteries in most ingenious ways. The world of older nursery favourites will be seen in totally new and different light as characters and places are brought to life through computer artistry where they interact, help and involve themselves with each other throughout the series. This is now in the course of book development.

 

And... There are many more to be included...

 

 INTELLECTUAL RIGHTS

ADULT PROJECTS

 

THE CULLING Book, Feature Film, TV Mini Series

The biggest threat to the world is over-population. An accountant stumbles onto a major conspiracy by various major western powers hiding deep within the United Nations to kill at least 10,000,000 people a year and all this without anyone becoming suspicious or suspecting these seemingly innocent disasters and loss of life are really man-made. The book to be released by Harper Collins has been well researched and, the Eastern Bloc since the collapse have now admitted to financing projects to experiment the feasibility of wiping out vast numbers of people and controlling these types of disasters. Nobody will believe the accountant who goes on the run when the heavyweights behind the scheme realise that he knows what is happening. The script has been written and initial development work complete and now discussions are in progress with two major studios in America.

 

GLOVES OFF Book, TV Mini-Series, CD-ROM

An incestuous brother and sister team run into trouble when their small business becomes the target of a major conglomerate take-over. The battle is a no-holds-barred type struggle with industrial espionage, sexual coercion and anything else foul that goes attitude by the heads of the conglomerate. However, things are not what they seem, the head of the large company has a sadistic sideline in illegal stud knuckle Thai type boxing amid sumptuous surroundings for the very well-to-do and, in so doing crosses the Mafia types with his "win at all costs" bet welching deals. This becomes his downfall because the sister of the small firm had been married to a now deceased god-father. The small company ends up owning the large conglomerate. The book version is complete and will be published next year, and development work for the film will be started shortly.

 

THE SPECIAL PILL Book, TV Mini-Series, Video, CD-ROM

What would the gigantic petroleum cartels, and others do if someone came up with an unlimited supply of fuel which is a very simple, environmentally regenerating clean air hydrogen type pill that could be sold over the counters at all corner shops, supermarkets anywhere and, at the same time keep existing vehicles on the road with a very slight mechanical modification. An Oxford professor is a leading light in a Greenpeace-type organisation does just that but, the word soon filters out. She and her partner go on the run while the petro-cartel bad boys, including fortune hunters try to get her to break her silence. Covertly she and others set up a world-wide company and register patents to attempt to keep this out of the hands of the greedy. Eventually she finds that her colleagues within the so-called environmentalist groups are just as greedy and conniving as the rest of the pack. This book is being completed and negotiations with the BBC are in progress.

 

 STATUTORY & GENERAL INFORMATION

 

REASONS FOR CONSIDERING EXPANDING OFFER

Immediate Movies plc has now reached the stage of its development where it needs to raise development / production funding and development capital in order to implement its international strategic objective of becoming a soundly based and highly profitable international film, Internet and multimedia organisation. The net proceeds of the Offer will be used to further develop, invest and co-produce the existing in-house film, television, animation and computer projects outlined in this document and to control through wholly owned subsidiaries, a group of strategic production companies formulated from project to project. Once consolidated, in film terms alone, the Company has budgeted to produce over $22 million of product at cost in the first year. This then translated to sales will create a knock-on effect through the merchandise related items and create a turnover which hopefully will more than double the cost figure. Sales returns within the entertainment industry can be substantial and carry with it a long term return for the same product and individual rights on each and every project created.

(Comparative diagrams demonstrating the historical and future expectations of the Company are set out on the following page in order to give a view of how individual profit centres will be combined into a single entity)

The team wish to emphasise that, as stated in this document, it is the policy of the company to minimise any risk or development finance by means of early stage contractual coverage of pre-sales, commissions, co-production undertaking and licensing agreements in order to raise outside finance for the production of television, feature film, animation and computer projects for which it owns the Intellectual Property Rights. Investors should be aware that it is the Company’s main intention to utilise the net proceeds raised by the Offer to create and manage an internal fund which will focus on a draw-down and rebuild basis for expandable investment into project-by-project ownership and exploitation of all in-house and possibly acquired Intellectual Property covering a range of market sectors including book publishing, television and film production, animation, licensing, multimedia publishing, brand exploitation, entertainment software and information technology.

DIVIDENDS AND REALISATION OF INVESTMENT

The company is primarily seeking to achieve capital growth for its shareholders. However, provided that it achieves its objectives and adequate profits during the year, the Company anticipates paying dividends in respect of the financial year ending 30th March 2001 and will continue to do so as appropriate thereafter.

The company believe that prospective investors will, in due course, wish to realise all or part of their investment in the Company. In recognition of this, and the objectives of the company have been met, it is the company’s intention to apply for a full stock market dealing facility of the Rules of the London Stock Exchange sometime in 2000. Until then, no new shares will be allotted by the company unless fully agreed in a shareholders vote at a General Meeting.

RISK FACTORS

Investors should be aware of the risks associated with an investment in this Company. In particular the following factors should be considered:-

Application will be made to admit Ordinary Shares to trading on the Investment Market. The Investment Market is a market designed primarily for emerging or smaller companies. Although trading on the Stock Market is brisk and there are over 100 companies trading on the AIM, it is not yet entirely clear how liquid trading on the market will be and the Ordinary Shares may be or may become illiquid. The value of the shares may therefore be difficult to realise and there may not be adequate information to determine their value at any particular time.

The company will become dependent on a number of key contractual relationships for a substantial proportion of its turnover to materialise and on key personnel for its continuing success.

The company is continuing to involve itself in high technology that traditionally provided additional source of risk. However, new techniques and new developments in the technological arena may effect the company’s business performance, for instance the bursting of the technological bubble which is why Immediate Movies has strongly underpinned the whole by including a safer production facility that has endured through good times and bad.

In obtain both overall investment or whether on a project by project to smaller investors (Financial Angels) it is possible that various projects in development at any stage, may not be as successful as others or that in the course of market research and development some projects may have to shelved and replaced with new projects

 

 HISTORIC -vs- FUTURE BUSINESS PRACTICE

 



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